Celemir

Angel saved from the Master by Roland.

Description:

XP 38,400
NG Medium outsider (angel, extraplanar, good)
Init 8; Senses darkvision 60 ft., low-light vision; Perception +26
Aura protective aura
DEFENSE
AC 29, touch 14, flat-footed 25 (
4 Dex, 15 natural; +4 deflection vs. evil)
hp 172 (15d10
90)
Fort 16, Ref +13, Will +11; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities uncanny dodge; DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25
OFFENSE
Speed 50 ft., fly 100 ft. (good)
Melee +2 disrupting warhammer +26/
21/16 (1d814/×3 plus stun) or slam 23 (1d812)
Spell-Like Abilities (CL 13th)
At Will—aid, continual flame, detect evil, discern lies (DC 20), dispel evil (DC 21), dispel magic, holy aura (DC 24), holy smite (DC 20), holy word (DC 23), invisibility (self only), plane shift (DC 23), remove curse, remove disease, remove fear
7/day—cure light wounds, see invisibility
1/day—blade barrier (DC 22), heal
STATISTICS
Str 26, Dex 19, Con 21, Int 18, Wis 18, Cha 23
Base Atk 15; CMB +23; CMD 37
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (warhammer)
Skills Acrobatics +22, Craft (any one) +22, Diplomacy +24, Fly +26, Intimidate +24, Knowledge (planes) +22, Knowledge (religion) +19, Perception +26, Sense Motive +26, Stealth +22
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (alter self)
ECOLOGY
Environment any good-aligned plane
Organization solitary, pair, or squad (3–6)
Treasure double (
2 disrupting warhammer)
SPECIAL ABILITIES
Stun (Su) If an astral deva strikes an opponent twice in one round with its warhammer, that creature must succeed on a DC 25 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.
Uncanny Dodge (Ex) This ability functions identically to the rogue ability. If a deva gains uncanny dodge from a class level, he instead gains improved uncanny dodge.
Astral devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. A typical astral deva looks human except for its wings, though some look like other humanoid races and a rare few have even more unusual forms. An astral deva is 7-1/2 feet tall and weighs 250 pounds.

Astral devas are usually created by deities from the souls of good mortals, though some souls spontaneously transform into astral devas without the intervention of a deity. Their skills and abilities make them excellent scouts and elite agents for celestial armies. They often carry long, flowing scrolls upon which are writ messages and judgments from the gods. An astral deva’s scrolls frequently contain hints of prophecies and major events yet to come, and as such the devas are fiercely protective of the contents of these scrolls and let none, not even other astral devas, peruse them.

Bio:

Celemir is a soldier of God. He was lured into a trap by the Demoness and was in the process of having his soul extracted by the Master when Roland broke in with his friends and saved him.

Celemir

Angels & Demons Salenka